Tarkir: Dragonstorm is peak storytelling.
This is it. This is peak Magic: The Gathering hype. You want dragons? You want collapsing temples? Ancient spirits? The multiverse hanging by a thread? Buckle the hell up.
Let’s talk Sarkhan Vol.
This dude’s been through it. Exiled. Broken. Haunted by dragon voices in his head. Now he's basically Dragon Jesus.
The man’s got a DRAGONSTORM following him. Literal dragons are ripping through the sky. The Meditation Realm is falling apart. Sarkhan’s like, “You know what? I am the storm,” and boom. He becomes the storm.
Meanwhile, Narset is trying to hold the world together with duct tape and sheer willpower. Elspeth is there. Ugin? Gone. Bolas? BACK. Everything's chaos. It’s the kind of lore that makes you want to crack a cold one and yell at your monitor.
This isn't just flavor text. This is playable power. The Tarkir: Dragonstorm play booster is cracked. You want epic dragons? You want tribal madness? You want to drop bombs in Limited that make your opponent rage scoop?
These boxes are loaded with lore and raw, unapologetic power. Perfect for flexing on your friends. You ever slam a mythic dragon on curve and feel your opponent give up inside? That’s the Tarkir experience.
Sarkhan didn’t come back from the brink just so you could sleep on this set. Get in there.
Ride the storm. Command the dragons. Wreak havoc.